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SIBGRAPI
1999
IEEE
14 years 9 days ago
Deterministic Texture Analysis and Synthesis Using Tree Structure Vector Quantization
Texture analysis and synthesis is very important for computer graphics, vision, and image processing. This paper describes an algorithm which can produce new textures with a matchi...
Li-Yi Wei
ECBS
1997
IEEE
103views Hardware» more  ECBS 1997»
14 years 7 days ago
The Advanced Battlefield Architecture for Tactical Information Selection (ABATIS)
Modern warfare requires the understanding and management of increasingly complex assemblages of resources. The Advanced Battlefield Architecture for TacticalInformation Selection ...
J. S. Keane, Jerzy W. Rozenblit, Michael Barnes
EDBTW
2006
Springer
13 years 11 months ago
A Calculus for Propagating Semantic Annotations Through Scientific Workflow Queries
Scientific workflows facilitate automation, reuse, and reproducibility of scientific data management and analysis tasks. Scientific workflows are often modeled as dataflow networks...
Shawn Bowers, Bertram Ludäscher
MICAI
2000
Springer
13 years 11 months ago
Detection and Tracking of Facial Features in Video Sequences
This work presents a real time system for detection and tracking of facial features in video sequences. Such system may be used in visual communication applications, such as teleco...
Rogério Schmidt Feris, Teófilo Em&ia...
WSCG
2004
159views more  WSCG 2004»
13 years 9 months ago
A Fast Method for Applying Rigid Transformations to Volume Data
Volume rendering is a widespread method for displaying graphical models in fields such as medical visualization or engineering. The required image information is stored in a volum...
Jan Fischer, Ángel del Río