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FLAIRS
2007
13 years 9 months ago
Towards Player Preference Modeling for Drama Management in Interactive Stories
There is a growing interest in producing story based game experiences that do not follow fixed scripts predefined by the author, but change the experience based on actions perfo...
Manu Sharma, Santiago Ontañón, Chris...
ICSE
2003
IEEE-ACM
14 years 7 months ago
RUPi - A Unified Process that Integrates Human-Computer Interaction and Software Engineering
This research has the main objective of presenting a study on the areas of Human-Computer Interaction (HCI) and Software Engineering (SE), focusing on the importance of integratin...
Kênia Soares Sousa, Elizabeth Furtado
KI
2010
Springer
13 years 5 months ago
Situation-Specific Intention Recognition for Human-Robot Cooperation
Recognizing human intentions is part of the decision process in many technical devices. In order to achieve natural interaction, the required estimation quality and the used comput...
Peter Krauthausen, Uwe D. Hanebeck
GW
2003
Springer
109views Biometrics» more  GW 2003»
14 years 18 days ago
Deixis in Multimodal Human Computer Interaction: An Interdisciplinary Approach
Focusing on deixis in human computer interaction this paper presents interdisciplinary work on the use of co-verbal gesture . Empirical investigations, theoretical modeling, and co...
Alfred Kranstedt, Peter Kühnlein, Ipke Wachsm...
SOCO
2007
Springer
14 years 1 months ago
Synthesizing Communication Middleware from Explicit Connectors in Component Based Distributed Architectures
In component based software engineering, an application is build by composing trusted and reusable units of execution, the components. A composition is formed by connecting the com...
Dietmar Schreiner, Karl M. Göschka