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» A Model of Interaction in Concurrent and Distributed Systems
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145
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NETGAMES
2006
ACM
15 years 9 months ago
Applicability of group communication for increased scalability in MMOGs
Massive multiplayer online games (MMOGs) are today the driving factor for the development of distributed interactive applications, and they are increasing in size and complexity. ...
Knut-Helge Vik, Carsten Griwodz, Pål Halvors...
144
Voted
TAICPART
2010
IEEE
126views Education» more  TAICPART 2010»
15 years 1 months ago
Improved Testing through Refactoring: Experience from the ProTest Project
We report on how the Wrangler refactoring tool has been used to improve and transform test code for Erlang systems. This has been achieved through the removal of code clones, the i...
Huiqing Li, Simon J. Thompson
143
Voted
ATAL
2005
Springer
15 years 9 months ago
Protocol synthesis with dialogue structure theory
Inspired by computational linguistic approaches to annotate the structures that occur in human dialogue, this paper describes a technique which encodes these structures as transfo...
Jarred McGinnis, David Robertson, Christopher Walt...
124
Voted
RECOMB
2000
Springer
15 years 7 months ago
Using Bayesian networks to analyze expression data
DNA hybridization arrays simultaneously measure the expression level for thousands of genes. These measurements provide a "snapshot" of transcription levels within the c...
Nir Friedman, Michal Linial, Iftach Nachman, Dana ...
142
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IEEEPACT
2006
IEEE
15 years 9 months ago
Testing implementations of transactional memory
Transactional memory is an attractive design concept for scalable multiprocessors because it offers efficient lock-free synchronization and greatly simplifies parallel software....
Chaiyasit Manovit, Sudheendra Hangal, Hassan Chafi...