This paper introduces a new programming model for distributed systems, distributed composite objects (DCO), to meet efficient implementation, transparency, and performance demands ...
Previous works define the notion of system model, which provides a formal basis for the definition of the semantics of a distributed object-oriented modelling language. This articl...
Synchronous specifications are appealing in the design of large scale hardware and software systems because of their properties that facilitate verification and synthesis. When the...
Luca P. Carloni, Alberto L. Sangiovanni-Vincentell...
In this paper, we present a controllable, fast and efficient particle system framework for skeletal implicit surfaces defined by the BlobTree model. We propose efficient algori...
Abstract. We propose a new model for timed games, based on concurrent game structures (CGSs). Compared to the classical timed game automata of Asarin et al. [8], our timed CGSs are...