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» A Model of Interaction in Concurrent and Distributed Systems
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148
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SCP
2010
172views more  SCP 2010»
15 years 2 months ago
Alternating-time stream logic for multi-agent systems
Constraint automata have been introduced to provide a compositional, operational semantics for the exogenous coordination language Reo, but they can also serve interface specifica...
Sascha Klüppelholz, Christel Baier
HCW
1998
IEEE
15 years 8 months ago
Implementing Distributed Synthetic Forces Simulations in Metacomputing Environments
A distributed, parallel implementation of the widely used Modular Semi-Automated Forces ModSAF Distributed Interactive Simulation DIS is presented, with Scalable Parallel Processo...
Sharon Brunett, Dan Davis, Thomas Gottschalk, Paul...
CORR
2008
Springer
113views Education» more  CORR 2008»
15 years 4 months ago
Self-Stabilizing Pulse Synchronization Inspired by Biological Pacemaker Networks
We define the "Pulse Synchronization" problem that requires nodes to achieve tight synchronization of regular pulse events, in the settings of distributed computing syste...
Ariel Daliot, Danny Dolev, Hanna Parnas
VRST
1998
ACM
15 years 8 months ago
Multi-resolution model transmission in distributed virtual environments
Distributed virtual environments allow users at di erent geographical locations to share and interact within a common virtual environment via a local network or through the Intern...
Jimmy H. P. Chim, Rynson W. H. Lau, Antonio Si, Ho...
SIGGRAPH
1999
ACM
15 years 8 months ago
Real-Time Acoustic Modeling for Distributed Virtual Environments
Realistic acoustic modeling is essential for spatializing sound in distributed virtual environments where multiple networked users move around and interact visually and aurally in...
Thomas A. Funkhouser, Patrick Min, Ingrid Carlbom