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IJVR
2008
171views more  IJVR 2008»
13 years 7 months ago
The Potential of Human Haptic Emotion as Technique for Virtual Human Characters Movement to Augment Interactivity in Virtual Rea
Virtual Human Character movement is very essential on virtual reality game in order to perform natural or emotional movement. Basically, numerous researchers focusing on movements ...
Ahmad Hoirul Basori, Daut Daman, Mohd Shahrizal Su...
TABLETOP
2006
IEEE
14 years 1 months ago
Studying Designers using a Tabletop System for 3D Design with a Focus on the Impact on Spatial Cognition
Tabletop systems provide a platform for developing novel interaction systems, including tangible user interfaces (TUIs). This paper presents a study of the effects of a tabletop s...
Mary Lou Maher, Mi Jeong Kim
IEAAIE
2004
Springer
14 years 1 months ago
Reading Human Relationships from Their Interaction with an Interactive Humanoid Robot
This paper reports our novel approach to developing a social robot. Such a robot reads human relationships from their physical behavior. We have developed an interactive humanoid r...
Takayuki Kanda, Hiroshi Ishiguro
CHI
2004
ACM
14 years 8 months ago
Designing smooth connections between worlds
Currently there is a lack of explicit theories and few detailed guidelines to support the development of Mixed Reality (MR) technology and its varied applications. This research f...
Daniela Gorski Trevisan
SOFTWARE
1998
13 years 7 months ago
Focus on Components
A software component is typically modeled from one or more of four functional aspects: interface, static behavior, dynamic behavior, and interaction protocol. Each of these aspect...