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ACMACE
2005
ACM
14 years 1 months ago
Fast delivery of game events with an optimistic synchronization mechanism in massive multiplayer online games
As smart players often win MMOG sessions by adopting frantic gaming strategies along the game evolution, also the system activities concerned with the distributed support of MMOGs...
Stefano Ferretti, Marco Roccetti
ITICSE
2005
ACM
14 years 1 months ago
Teaching software engineering through game design
Many projects currently used in Software Engineering curricula lack both the “fun factor” needed to engage students, as well as the practical realism of engineering projects t...
Kajal T. Claypool, Mark Claypool
SAC
2005
ACM
14 years 1 months ago
Discovering parametric clusters in social small-world graphs
We present a strategy for analyzing large, social small-world graphs, such as those formed by human networks. Our approach brings together ideas from a number of different resear...
Jonathan McPherson, Kwan-Liu Ma, Michael Ogawa
KES
2005
Springer
14 years 1 months ago
Design of a Digital Forensics Image Mining System
Increasing amount of illicit image data transmitted via the internet has triggered the need to develop effective image mining systems for digital forensics purposes. This paper dis...
Ross Brown, Binh Pham, Olivier Y. de Vel
DSVIS
2003
Springer
14 years 29 days ago
Functionally Modeled User Interfaces
Modern industrial-strength user interface toolkits are usually described informally, in terms of implementation artifacts such as objects and imperative state. While the practical...
Antony Courtney