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» A Multi-Level Architecture for Distributed Object Bases
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NETGAMES
2006
ACM
14 years 1 months ago
A peer-to-peer architecture for massive multiplayer online games
Massive Multiplayer Online Games with their virtual gaming worlds grow in user numbers as well as in the size of the virtual worlds. With this growth comes a significant increase...
Thorsten Hampel, Thomas Bopp, Robert Hinn
CLUSTER
2001
IEEE
13 years 11 months ago
SOVIA: A User-level Sockets Layer Over Virtual Interface Architecture
The Virtual Interface Architecture (VIA) is an industry standard user-level communication architecture for system area networks. The VIA provides a protected, directlyaccessible i...
Jin-Soo Kim, Kangho Kim, Sung-In Jung
VLDB
1994
ACM
126views Database» more  VLDB 1994»
13 years 11 months ago
Building a Laboratory Information System Around a C++-Based Object-Oriented DBMS
MapBase is a laboratory information system that has been supporting a high-throughput genome-mapping operation for the last three years. We chose to build MapBase around a C++-bas...
Nathan Goodman, Steve Rozen, Lincoln Stein
PDIS
1994
IEEE
13 years 11 months ago
A Predicate-based Caching Scheme for Client-Server Database Architectures
We propose a new client-side data-caching scheme for relational databases with a central server and multiple clients. Data are loaded into each client cache based on queries execut...
Arthur M. Keller, Julie Basu
ECOOP
1999
Springer
13 years 12 months ago
Object-Oriented Programming on the Network
Object-oriented programming techniques have been used with great success for some time. But the techniques of object-oriented programming have been largely confined to the single a...
Jim Waldo