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VR
2002
IEEE
149views Virtual Reality» more  VR 2002»
14 years 16 days ago
Tension Based 7-DOF Force Feedback Device: SPIDAR-G
In this paper, we intend to demonstrate a new intuitive force-feedback device for advanced VR applications. Force feedback for the device is tension based and is characterized by ...
Seahak Kim, Shoichi Hasegawa, Yasuharu Koike, Mako...
CANDC
2009
ACM
14 years 2 months ago
Towards the ultimate aesthetic experience
Robotic interfaces combined with virtual reality provide an unparalleled platform for cognition research. Using a combination of design strategy, trend analysis and the programmin...
Haakon Faste, Massimo Bergamasco
HAPTICS
2003
IEEE
14 years 28 days ago
Real-Time Rigid Body Simulation Based on Volumetric Penalty Method
This paper proposes a new method for real-time rigid body simulations based on a volumetric penalty method. The penalty method, which employs spring-damper model, is a simple and ...
Shoichi Hasegawa, Nobuaki Fujii, Yasuharu Koike, M...
ICRA
1998
IEEE
109views Robotics» more  ICRA 1998»
13 years 12 months ago
A Virtual Excavator for Controller Development and Evaluation
In order to facilitate the testing and evaluation of control strategies and operator environments designed for heavy duty hydraulic machines, an excavator simulator has been devel...
Simon P. DiMaio, S. E. Salcudean, Claude Reboulet,...
HAPTICS
2007
IEEE
14 years 2 months ago
Discriminability of Real and Virtual Surfaces with Triangular Gratings
Human sensitivity to height differences in textured surfaces is on the order of microns. Research on human texture perception requires texture samples with precisely controlled mi...
Matthew Kocsis, Hong Z. Tan, Bernard D. Adelstein