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DAGM
2003
Springer
14 years 3 months ago
Learning Human-Like Opponent Behavior for Interactive Computer Games
Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magnificent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...
USENIX
2008
14 years 8 days ago
LeakSurvivor: Towards Safely Tolerating Memory Leaks for Garbage-Collected Languages
Continuous memory leaks severely hurt program performance and software availability for garbage-collected programs. This paper presents a safe method, called LeakSurvivor, to tole...
Yan Tang, Qi Gao, Feng Qin
BMCBI
2007
144views more  BMCBI 2007»
13 years 10 months ago
Automatic delineation of malignancy in histopathological head and neck slides
Background: Histopathology, which is one of the most important routines of all laboratory procedures used in pathology, is decisive for the diagnosis of cancer. Experienced histop...
Mutlu Mete, Xiaowei Xu, Chun-Yang Fan, Gal Shafirs...
VR
2008
IEEE
120views Virtual Reality» more  VR 2008»
13 years 9 months ago
Force modeling for tooth preparation in a dental training system
Feedback force is very important for novices to simulate tooth preparation by using the haptic interaction system (dental training system) in a virtual environment. In the process ...
Guanyang Liu, Yuru Zhang, William T. Townsend
CASES
2006
ACM
14 years 3 months ago
Supporting precise garbage collection in Java Bytecode-to-C ahead-of-time compiler for embedded systems
A Java bytecode-to-C ahead-of-time compiler (AOTC) can improve the performance of a Java virtual machine (JVM) by translating bytecode into C code, which is then compiled into mac...
Dong-Heon Jung, Sung-Hwan Bae, Jaemok Lee, Soo-Moo...