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» A Multi-scale Generative Model for Animate Shapes and Parts
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ACMACE
2006
ACM
14 years 1 months ago
Sketching-out virtual humans: from 2D storyboarding to immediate 3D character animation
Virtual beings are playing a remarkable role in today’s public entertainment, while ordinary users are still treated as audiences due to the lack of appropriate expertise, equip...
Chen Mao, Sheng Feng Qin, David K. Wright
SMA
2005
ACM
239views Solid Modeling» more  SMA 2005»
14 years 1 months ago
Bender: a virtual ribbon for deforming 3D shapes in biomedical and styling applications
In contrast to machined mechanical parts, the 3D shapes encountered in biomedical or styling applications contain many tubular parts, protrusions, engravings, embossings, folds, a...
Ignacio Llamas, Alexander Powell, Jarek Rossignac,...
IPMI
2005
Springer
14 years 8 months ago
Multi-figure Anatomical Objects for Shape Statistics
Abstract. Multi-figure m-reps allow us to represent and analyze a complex anatomical object by its parts, by relations among its parts, and by the object itself as a whole entity. ...
Qiong Han, Stephen M. Pizer, Derek Merck, Sarang C...
ECCV
2010
Springer
14 years 17 days ago
Inferring 3D Shapes and Deformations from Single Views
Abstract. In this paper we propose a probabilistic framework that models shape variations and infers dense and detailed 3D shapes from a single silhouette. We model two types of sh...
VIS
2003
IEEE
247views Visualization» more  VIS 2003»
14 years 8 months ago
Shape Simplification Based on the Medial Axis Transform
We present a new algorithm for simplifying the shape of 3D objects by manipulating their medial axis transform (MAT). From an unorganized set of boundary points, our algorithm com...
Roger C. Tam, Wolfgang Heidrich