Sciweavers

134 search results - page 20 / 27
» A Multi-scale Generative Model for Animate Shapes and Parts
Sort
View
ACAL
2009
Springer
14 years 2 months ago
A Developmental System for Organic Form Synthesis
Modelling the geometry of organic forms using traditional CAD or animation tools is often difficult and tedious. Different models of morphogenesis have been successfully applied t...
Benjamin Porter
TVCG
2012
248views Hardware» more  TVCG 2012»
11 years 10 months ago
Scanning 3D Full Human Bodies Using Kinects
—Depth camera such as Microsoft Kinect, is much cheaper than conventional 3D scanning devices, and thus it can be acquired for everyday users easily. However, the depth data capt...
Jing Tong, Jin Zhou, Ligang Liu, Zhigeng Pan, Hao ...
EUROGRAPHICS
2010
Eurographics
14 years 4 months ago
Synthesis of Responsive Motion Using a Dynamic Model
Synthesizing the movements of a responsive virtual character in the event of unexpected perturbations has proven a difficult challenge. To solve this problem, we devise a fully a...
Yuting Ye and C. Karen Liu
TEDU
2011
243views Education» more  TEDU 2011»
13 years 2 months ago
Sketch Based 3D Character Deformation
Most 3D character editing tools are complex and non-intuitive. It takes lot of skill and labor from the artists to create even a draft 3D humanoid model. This paper proposes an int...
Mo Li, Golam Ashraf
TVCG
2008
99views more  TVCG 2008»
13 years 7 months ago
Mesh Composition on Models with Arbitrary Boundary Topology
This paper presents a new approach for the mesh composition on models with arbitrary boundary topology. After cutting the needed parts from existing mesh models and putting them in...
Juncong Lin, Xiaogang Jin, Charlie C. L. Wang, Kin...