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» A Multi-scale Generative Model for Animate Shapes and Parts
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VC
2008
118views more  VC 2008»
13 years 7 months ago
Enriching a motion database by analogous combination of partial human motions
We synthesize new human body motions from existing motion data. We divide the body of an animated character into several parts, such as to upper and lower body, and partition the m...
Won-Seob Jang, Won-Kyu Lee, In-Kwon Lee, Jehee Lee
ERCIMDL
2009
Springer
225views Education» more  ERCIMDL 2009»
14 years 2 months ago
Demonstration of User Interfaces for Querying in 3D Architectural Content in PROBADO3D
Abstract. The PROBADO project is a research effort to develop Digital Library support for non-textual documents. The main goal is to contribute to all parts of the Digital Library...
René Bernd, Ina Blümel, Harald Krottma...
ICVS
2009
Springer
14 years 2 months ago
Integration of Visual Cues for Robotic Grasping
In this paper, we propose a method that generates grasping actions for novel objects based on visual input from a stereo camera. We are integrating two methods that are advantageou...
Niklas Bergström, Jeannette Bohg, Danica Krag...
NPAR
2010
ACM
14 years 17 days ago
Vector fluid: a vector graphics depiction of surface flow
We present a simple technique for creating fluid silhouettes described with vector graphics, which we call ”Vector Fluid.” In our system, a solid region in the fluid is repr...
Ryoichi Ando, Reiji Tsuruno
PG
1997
IEEE
13 years 11 months ago
3D geometric metamorphosis based on harmonic map
Recently, animations with deforming objects are frequently used in various Computer Graphics applications. Metamorphosis (or morphing) of three dimensional objects is one of techn...
Takashi Kanai, Hiromasa Suzuki, Fumihiko Kimura