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» A Multi-scale Generative Model for Animate Shapes and Parts
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GRAPHICSINTERFACE
1998
13 years 8 months ago
Active Implicit Surface for Animation
This paper introduces a new model of deformable surfaces designed for animation, which we call active implicit surfaces. The underlying idea is to animate a potential field define...
Mathieu Desbrun, Marie-Paule Gascuel
SIGGRAPH
1998
ACM
13 years 11 months ago
Subdivision Surfaces in Character Animation
The creation of believable and endearing characters in computer graphics presents a number of technical challenges, including the modeling, animation and rendering of complex shap...
Tony DeRose, Michael Kass, Tien Truong
CVIU
2004
246views more  CVIU 2004»
13 years 7 months ago
3-D reconstruction of static human body shape from image sequence
The generation of 3-D models from uncalibrated image sequences is a challenging problem that has been investigated in many research activities in the last decade. In particular, a...
Fabio Remondino
SIGGRAPH
2000
ACM
13 years 12 months ago
Computer-generated pen-and-ink illustration of trees
We present a method for automatically rendering pen-and-ink illustrations of trees. A given 3-d tree model is illustrated by the tree and a visual representation of the foliage us...
Oliver Deussen, Thomas Strothotte
ICIAR
2010
Springer
14 years 8 days ago
Generic Initialization for Motion Capture from 3D Shape
Abstract. Real time and markerless motion capture is an active research area, due to applications in human-computer interactions, for example. A large part of the existing markerle...
Benjamin Raynal, Michel Couprie, Vincent Nozick