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RT
2001
Springer
13 years 12 months ago
A Perceptually-Based Texture Caching Algorithm for Hardware-Based Rendering
: The performance of hardware-based interactive rendering systems is often constrained by polygon fill rates and texture map capacity, rather than polygon count alone. We present a...
Reynald Dumont, Fabio Pellacini, James A. Ferwerda
IROS
2006
IEEE
146views Robotics» more  IROS 2006»
14 years 1 months ago
A Video Game-Based Mobile Robot Simulation Environment
— Simulation is becoming an increasingly important aspect of mobile robots. As we are better able to simulate the real world, we can usefully perform more research in simulated e...
Josh Faust, Cheryl Simon, William D. Smart
ICCS
2009
Springer
13 years 5 months ago
Bending Virtual Spring-Damper: A Solution to Improve Local Platoon Control
This article presents a local control approach to linear vehicle platooning. Linear platoon systems are sets of vehicles that use local or global perception capabilities to form a ...
Jean-Michel Contet, Franck Gechter, Pablo Gruer, A...
ISVC
2005
Springer
14 years 27 days ago
Rendering Optimizations Guided by Head-Pose Estimates and Their Uncertainty
In virtual environments, head pose and/or eye-gaze estimation can be employed to improve the visual experience of the user by enabling adaptive level of detail during rendering. In...
Javier E. Martínez, Ali Erol, George Bebis,...
ISCAS
2008
IEEE
129views Hardware» more  ISCAS 2008»
14 years 1 months ago
Physical unclonable function with tristate buffers
— The lack of robust tamper-proofing techniques in security applications has provided attackers the ability to virtually circumvent mathematically strong cryptographic primitive...
Erdinç Öztürk, Ghaith Hammouri, B...