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EUPROJECTS
2006
Springer
13 years 11 months ago
Human Computer Confluence
Pervasive Computing has postulated to invisibly integrate technology into everyday objects in such a way, that these objects turn into smart things. Not only a single object of thi...
Alois Ferscha, Stefan Resmerita, Clemens Holzmann
HCI
2009
13 years 5 months ago
An Approach to Glove-Based Gesture Recognition
Nowadays, computer interaction is mostly done using dedicated devices. But gestures are an easy mean of expression between humans that could be used to communicate with computers ...
Farid Parvini, Dennis McLeod, Cyrus Shahabi, Bahar...
FGR
2004
IEEE
182views Biometrics» more  FGR 2004»
13 years 11 months ago
Head Pose Estimation Using Stereo Vision For Human-Robot Interaction
In this paper we present a method for estimating a person's head pose with a stereo camera. Our approach focuses on the application of human-robot interaction, where people m...
Edgar Seemann, Kai Nickel, Rainer Stiefelhagen
ETRA
2006
ACM
136views Biometrics» more  ETRA 2006»
14 years 1 months ago
Computational mechanisms for gaze direction in interactive visual environments
Next-generation immersive virtual environments and video games will require virtual agents with human-like visual attention and gaze behaviors. A critical step is to devise effic...
Robert J. Peters, Laurent Itti
PUC
2007
102views more  PUC 2007»
13 years 7 months ago
Understanding movement for interaction design: frameworks and approaches
The results of a study of two computer games, that use human movement as direct input, were analysed using four existing frameworks and approaches, drawn from different disciplines...
Lian Loke, Astrid Twenebowa Larssen, Toni Robertso...