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AMI
2008
Springer
13 years 9 months ago
Adaptive Estimation of Emotion Generation for an Ambient Agent Model
To improve the performance and wellbeing of humans in complex human-computer interaction settings, an interesting challenge for an ambient (or pervasive) agent system is to recogni...
Tibor Bosse, Zulfiqar A. Memon, Jan Treur
ACMDIS
2006
ACM
14 years 1 months ago
How bodies matter: five themes for interaction design
Our physical bodies play a central role in shaping human experience in the world, understanding of the world, and interactions in the world. This paper draws on theories of embodi...
Scott R. Klemmer, Björn Hartmann, Leila Takay...
ECCV
2002
Springer
14 years 9 months ago
Real-Time Interactive Path Extraction with on-the-Fly Adaptation of the External Forces
The aim of this work is to propose an adaptation of optimal path based interactive tools for image segmentation (related to Live-Wire [12] and Intelligent Scissors [18] approaches)...
Olivier Gérard, Thomas Deschamps, Myriam Gr...
HRI
2007
ACM
13 years 11 months ago
Group attention control for communication robots with wizard of OZ approach
This paper describes a group attention control (GAC) system that enables a communication robot to simultaneously interact with many people. GAC is based on controlling social situ...
Masahiro Shiomi, Takayuki Kanda, Satoshi Koizumi, ...
CHI
2003
ACM
14 years 8 months ago
Media inequality in conversation: how people behave differently when interacting with computers and people
How is interacting with computer programs different from interacting with people? One answer in the literature is that these two types of interactions are similar. The present stu...
Nicole Shechtman, Leonard M. Horowitz