Light maps have long been a popular technique for visually rich real-time rendering in games. They typically contain smooth color gradients which current low bit rate texture comp...
The k-D tree is a well-studied acceleration data structure for ray tracing. It is used to organize primitives in a scene to allow efficient execution of intersection operations be...
Byn Choi, Rakesh Komuravelli, Victor Lu, Hyojin Su...
We consider k-median clustering in finite metric spaces and k-means clustering in Euclidean spaces, in the setting where k is part of the input (not a constant). For the k-means pr...
The problem of Network Traffic Classification (NTC) has attracted significant amount of interest in the research community, offering a wide range of solutions at various levels. Th...
The combination of username and password is widely used as a human authentication mechanism on the Web. Despite this universal adoption and despite their long tradition, password s...