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EGH
2010
Springer
15 years 4 months ago
Texture compression of light maps using smooth profile functions
Light maps have long been a popular technique for visually rich real-time rendering in games. They typically contain smooth color gradients which current low bit rate texture comp...
Jim Rasmusson, Jacob Ström, Per Wennersten, M...
EGH
2010
Springer
15 years 4 months ago
Parallel SAH k-D tree construction
The k-D tree is a well-studied acceleration data structure for ray tracing. It is used to organize primitives in a scene to allow efficient execution of intersection operations be...
Byn Choi, Rakesh Komuravelli, Victor Lu, Hyojin Su...
FOCS
2010
IEEE
15 years 4 months ago
Stability Yields a PTAS for k-Median and k-Means Clustering
We consider k-median clustering in finite metric spaces and k-means clustering in Euclidean spaces, in the setting where k is part of the input (not a constant). For the k-means pr...
Pranjal Awasthi, Avrim Blum, Or Sheffet
FPL
2010
Springer
108views Hardware» more  FPL 2010»
15 years 4 months ago
FPGA Based Network Traffic Analysis Using Traffic Dispersion Patterns
The problem of Network Traffic Classification (NTC) has attracted significant amount of interest in the research community, offering a wide range of solutions at various levels. Th...
Faisal Khan, Maya Gokhale, Chen-Nee Chuah
206
Voted
GAMESEC
2010
244views Game Theory» more  GAMESEC 2010»
15 years 4 months ago
The Password Game: Negative Externalities from Weak Password Practices
The combination of username and password is widely used as a human authentication mechanism on the Web. Despite this universal adoption and despite their long tradition, password s...
Sören Preibusch, Joseph Bonneau
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