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SI3D
2005
ACM
14 years 1 months ago
What you see is what you snap: snapping to geometry deformed on the GPU
We present a simple yet effective snapping technique for constraining the motion of the cursor of an input device to the surface of 3D models whose geometry is arbitrarily deforme...
Harlen Costa Batagelo, Shin-Ting Wu
SIGMETRICS
2012
ACM
248views Hardware» more  SIGMETRICS 2012»
11 years 10 months ago
Pricing cloud bandwidth reservations under demand uncertainty
In a public cloud, bandwidth is traditionally priced in a pay-asyou-go model. Reflecting the recent trend of augmenting cloud computing with bandwidth guarantees, we consider a n...
Di Niu, Chen Feng, Baochun Li
GECCO
2006
Springer
159views Optimization» more  GECCO 2006»
13 years 11 months ago
Multi-step environment learning classifier systems applied to hyper-heuristics
Heuristic Algorithms (HA) are very widely used to tackle practical problems in operations research. They are simple, easy to understand and inspire confidence. Many of these HAs a...
Javier G. Marín-Blázquez, Sonia Schu...
CEC
2008
IEEE
14 years 2 months ago
NichingEDA: Utilizing the diversity inside a population of EDAs for continuous optimization
— Since the Estimation of Distribution Algorithms (EDAs) have been introduced, several single model based EDAs and mixture model based EDAs have been developed. Take Gaussian mod...
Weishan Dong, Xin Yao
EUROCAST
2007
Springer
182views Hardware» more  EUROCAST 2007»
14 years 1 months ago
A k-NN Based Perception Scheme for Reinforcement Learning
Abstract a paradigm of modern Machine Learning (ML) which uses rewards and punishments to guide the learning process. One of the central ideas of RL is learning by “direct-online...
José Antonio Martin H., Javier de Lope Asia...