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ICPP
2008
IEEE
14 years 5 months ago
A Scalable Architecture for Crowd Simulation: Implementing a Parallel Action Server
Crowd simulation can be considered as a special case of Virtual Environments where avatars are intelligent agents instead of user-driven entities. These applications require both ...
Guillermo Vigueras, Miguel Lozano, Carlos Perez, J...
ISSAC
2007
Springer
107views Mathematics» more  ISSAC 2007»
14 years 5 months ago
A disk-based parallel implementation for direct condensation of large permutation modules
Through the use of a new disk-based method for enumerating very large orbits, condensation for orbits with tens of billions of elements can be performed. The algorithm is novel in...
Eric Robinson, Jürgen Müller 0004, Gene ...
JUCS
2008
116views more  JUCS 2008»
13 years 11 months ago
Comparative Aspects between the Cluster and Grid Implementations of BigBatch
: BigBatch is an image processing environment designed to process batches of thousands of monochromatic documents. One of the flexibilities and pioneer aspects of BigBatch is offer...
Giorgia de Oliveira Mattos, Andrei de Araúj...
INTEGRATION
2000
71views more  INTEGRATION 2000»
13 years 10 months ago
A hardware implementation of realloc function
The memory intensive nature of object-oriented languages such as C++ and Java has created the need of a high-performance dynamic memory management. Objectoriented applications oft...
Witawas Srisa-an, Chia-Tien Dan Lo, J. Morris Chan...
SIGUCCS
2000
ACM
14 years 3 months ago
Implementing LIES (Location Independent Email Service)
This paper will provide a useful guide to those schools that have not yet implemented IMAP and are considering doing so. With both the systems and user services perspectives, any ...
Pamela Vogel, John Spadaro