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ACMSE
2005
ACM
15 years 11 months ago
Towards a "humans-first" computer science curriculum
Traditionally, computer science education has considered “objects-first” or “imperative-first” approaches, with the focus of the course on teaching design of programs star...
D. Scott McCrickard, Charles J. Fowler, Christa M....
DESRIST
2009
Springer
103views Education» more  DESRIST 2009»
15 years 10 months ago
Soft design science methodology
This paper proposes and evaluates a soft systems approach to design science research. Soft Design Science provides an approach to the development of new ways to improve human orga...
Richard Baskerville, Jan Pries-Heje, John R. Venab...
SIGCSE
2003
ACM
198views Education» more  SIGCSE 2003»
15 years 11 months ago
Computer graphics in undergraduate computational science education
Computer graphics forms an important part of a working scientist’s tools. This may be provided by resources with the scientist’s group or by capabilities of the toolkits that ...
Steve Cunningham, Angela B. Shiflet
SYNTHESE
2010
115views more  SYNTHESE 2010»
15 years 4 months ago
The Classical Model of Science: a millennia-old model of scientific rationality
Throughout more than two millennia philosophers adhered massively to ideal standards of scientific rationality going back ultimately to Aristotle’s Analytica posteriora. These s...
Willem R. de Jong, Arianna Betti
DIGRA
2005
Springer
15 years 11 months ago
Learning Games as a Platform for Simulated Science Practice
In recent years, science education has been the focus of study and development of new gamebased learning environments. It has been argued that active and critical learning about r...
Rikke Magnussen