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ROBOCUP
2001
Springer
138views Robotics» more  ROBOCUP 2001»
13 years 11 months ago
Interpretation of Spatio-temporal Relations in Real-Time and Dynamic Environments
With the more sophisticated abilities of teams within the simulation league high level online functions become more and more attractive. Last year we proposed an approach to recogn...
Andrea Miene, Ubbo Visser
PREMI
2005
Springer
14 years 25 days ago
Pattern Recognition in Video
Images constitute data that lives in a very high dimensional space, typically of the order of hundred thousand dimensions. Drawing inferences from data of such high dimensions soon...
Rama Chellappa, Ashok Veeraraghavan, Gaurav Aggarw...
ECCV
2010
Springer
13 years 7 months ago
Efficient Computation of Scale-Space Features for Deformable Shape Correspondences
Abstract. With the rapid development of fast data acquisition techniques, 3D scans that record the geometric and photometric information of deformable objects are routinely acquire...
Tingbo Hou, Hong Qin
ETRA
2006
ACM
114views Biometrics» more  ETRA 2006»
14 years 1 months ago
Visual attention in 3D video games
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
Su Yan, Magy Seif El-Nasr
CHI
2002
ACM
14 years 7 months ago
Interacting at a distance: measuring the performance of laser pointers and other devices
It is difficult to interact with computer displays that are across the room. A popular approach is to use laser pointers tracked by a camera, but interaction techniques using lase...
Brad A. Myers, Rishi Bhatnagar, Jeffrey Nichols, C...