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VR
2007
IEEE
147views Virtual Reality» more  VR 2007»
14 years 1 months ago
Real-time Volumetric Haptic and Visual Burrhole Simulation
This paper describes real-time volumetric haptic and visual algorithms developed to simulate burrhole creation for a Virtual Realitybased craniotomy surgical simulator. A modifie...
Eric Acosta, Alan Liu
APCHI
2004
IEEE
13 years 11 months ago
Real-World Oriented Access Control Method with a Displayed Password
Abstract. Access control within a ubiquitous networking environment is a critical issue. Traditional access control methods have mainly relied on the authentication of registered u...
Yuji Ayatsuka, Michimune Kohno, Jun Rekimoto
SAINT
2009
IEEE
14 years 2 months ago
CCDM: Central Controller-Based Device Management Architecture and Method to Split Management Scripts
This paper presents CCDM, a new architecture for management of devices, which collect environmental information and give effects to the environment. CCDM provides easy management ...
Akihiro Sugiyama, Hideya Ochiai, Hiroshi Esaki
CGI
2004
IEEE
13 years 11 months ago
Motion Blending for Real-Time Animation while Accounting for the Environment
Using motion capture systems to animate humanlike figures still remains difficult when the movements are complex or need to be adapted to geometric constraints. We propose a new m...
Stéphane Ménardais, Franck Multon, R...
ACIVS
2006
Springer
14 years 1 months ago
Water Flow Based Complex Feature Extraction
A new general framework for shape extraction is presented, based on the paradigm of water flow. The mechanism embodies the fluidity of water and hence can detect complex shapes. A ...
Xin U. Liu, Mark S. Nixon