To create a realistic environment, some simulations require simulated agents with human behavior pattern. Creating such agents with realistic behavior can be a tedious and time con...
We propose a new neural network architecture, called Simple Recurrent Temporal-Difference Networks (SR-TDNs), that learns to predict future observations in partially observable en...
ct This paper provides an overview of the WarpIV Simulation Kernel that was designed to be an initial implementation of the Standard Simulation Architecture (SSA). WarpIV is the ne...
In this paper, we introduce the combinatorial auction model for resource management in grids. We propose a combinatorial auction-based resource allocation protocol in which a user...
Today's driving simulators are used in vehicle research and design as well as in training. However, most simulators are not convincing because the degree of realism is not ad...
Fernando G. Gonzalez, Patrick Grejs, Avelino J. Go...