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» A New Software Development Project Using an Old Game
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AGILEDC
2007
IEEE
14 years 2 months ago
Growing a Build Management System from Seed
This paper describes the authors’ experiences creating a full Build Management System from a simple Version Control System. We will explore how the XP values of simplicity, feed...
Narti Kitiyakara, Joseph Graves
XPU
2007
Springer
14 years 1 months ago
Empirical Evidence Principle and Joint Engagement Practice to Introduce XP
Bringing software process change to an organisation is a real challenge. The authors have shown a sample attempt to carry out a process change and then reflected on its results and...
Lech Madeyski, Wojciech Biela
ICSM
2009
IEEE
14 years 2 months ago
Scalable and incremental clone detection for evolving software
Code clone management has been shown to have several benefits for software developers. When source code evolves, clone management requires a mechanism to efficiently and increme...
Tung Thanh Nguyen, Hoan Anh Nguyen, Jafar M. Al-Ko...
ACMACE
2007
ACM
13 years 11 months ago
Tangible interfaces for real-time 3D virtual environments
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
Ali Mazalek, Michael Nitsche
ACMSE
2006
ACM
13 years 9 months ago
Tic-Tac-LEGO: an investigation into coordinated robotic control
The Lego Mindstorms Robot Command eXplorer (RCX) is a popular robotics kit that provides an immediate "out-of-the-box" opportunity to explore software controlled robot i...
Ruben Vuittonet, Jeff Gray