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» A New Voronoi-based Surface Reconstruction Algorithm
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CGF
2006
107views more  CGF 2006»
13 years 7 months ago
Volume-Surface Trees
Many algorithms in computer graphics improve their efficiency by using Hierarchical Space Subdivision Schemes (HS3), such as octrees, kD-trees or BSP trees. Such HS3 usually provi...
Tamy Boubekeur, Wolfgang Heidrich, Xavier Granier,...
ACCV
2007
Springer
14 years 1 months ago
TransforMesh : A Topology-Adaptive Mesh-Based Approach to Surface Evolution
Abstract. Most of the algorithms dealing with image based 3-D reconstruction involve the evolution of a surface based on a minimization criterion. The mesh parametrization, while a...
Andrei Zaharescu, Edmond Boyer, Radu Horaud
SGP
2003
13 years 9 months ago
Multi-Chart Geometry Images
We introduce multi-chart geometry images, a new representation for arbitrary surfaces. It is created by resampling a surface onto a regular 2D grid. Whereas the original scheme of...
Pedro V. Sander, Zoë J. Wood, Steven J. Gortl...
CGF
2010
115views more  CGF 2010»
13 years 7 months ago
Visualization and Analysis-Oriented Reconstruction of Material Interfaces
Reconstructing boundaries along material interfaces from volume fractions is a difficult problem, especially because the under-resolved nature of the input data allows for many co...
Jeremy S. Meredith, Hank Childs
3DPVT
2006
IEEE
147views Visualization» more  3DPVT 2006»
14 years 1 months ago
Efficient Constraint Evaluation Algorithms for Hierarchical Next-Best-View Planning
We recently proposed a new and efficient next-bestview algorithm for 3D reconstruction of indoor scenes using active range sensing. We overcome the computation difficulty of evalu...
Kok-Lim Low, Anselmo Lastra