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» A Non-local Approach to Shape from Ambient Shading
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ICCV
2009
IEEE
1520views Computer Vision» more  ICCV 2009»
15 years 14 days ago
A Hand-held Photometric Stereo Camera for 3-D Modeling
This paper presents a simple yet practical 3-D modeling method for recovering surface shape and reflectance from a set of images. We attach a point light source to a hand-held c...
Tomoaki Higo, Yasuyuki Matsushita, Neel Joshi, Kat...
NPAR
2006
ACM
14 years 1 months ago
X-toon: an extended toon shader
: Some example effects achieved by our extended toon shader: continuous levels of abstraction (a); abstraction of near-silhouette regions: smoothing (b), and opacity (c); backlight...
Pascal Barla, Joëlle Thollot, Lee Markosian
CVPR
2007
IEEE
14 years 9 months ago
Multiview normal field integration using level set methods
In this paper, we propose a new method to integrate multiview normal fields using level sets. In contrast with conventional normal integration algorithms used in shape from shadin...
Ju Yong Chang, Kyoung Mu Lee, Sang Uk Lee
PG
2002
IEEE
14 years 12 days ago
Estimation of Multiple Directional Light Sources for Synthesis of Mixed Reality Images
We present a new method for the detection and estimation of multiple directional illuminants, using a single image of any object with known geometry and Lambertian reflectance. W...
Yang Wang, Dimitris Samaras
ICPR
2002
IEEE
14 years 13 days ago
Near-Optimal Regularization Parameters for Applications in Computer Vision
Computer vision requires the solution of many ill-posed problems such as optical flow, structure from motion, shape from shading, surface reconstruction, image restoration and ed...
Changjiang Yang, Ramani Duraiswami, Larry S. Davis