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SBBD
2003
101views Database» more  SBBD 2003»
13 years 10 months ago
Cherry Picking: A Semantic Query Processing Strategy for the Evaluation of Expensive Predicates
A common requirement of many scientific applications is the ability to process queries involving expensive predicates corresponding to user programs. Optimizing such queries is ha...
Fabio Porto, Eduardo Sany Laber, Patrick Valduriez
FCCM
2006
IEEE
106views VLSI» more  FCCM 2006»
14 years 2 months ago
Scalable Hardware Architecture for Real-Time Dynamic Programming Applications
Abstract— This paper introduces a novel architecture for performing the core computations required by dynamic programming (DP) techniques. The latter pertain to a vast range of a...
Brad Matthews, Itamar Elhanany
CVPR
2011
IEEE
13 years 5 months ago
Functional Categorization of Objects using Real-time Markerless Motion Capture
Unsupervised categorization of objects is a fundamental problem in computer vision. While appearance-based methods have become popular recently, other important cues like function...
Juergen Gall, Andrea Fossati, Luc VanGool
NETGAMES
2004
ACM
14 years 2 months ago
Zoned federation of game servers: a peer-to-peer approach to scalable multi-player online games
Today’s Multi-player Online Games (MOGs) are challenged by infrastructure requirements, because of their server-centric nature. Peer-to-peer networks are an interesting alternat...
Takuji Iimura, Hiroaki Hazeyama, Youki Kadobayashi
OSDI
2006
ACM
14 years 9 months ago
From Uncertainty to Belief: Inferring the Specification Within
Automatic tools for finding software errors require a set of specifications before they can check code: if they do not know what to check, they cannot find bugs. This paper presen...
Ted Kremenek, Paul Twohey, Godmar Back, Andrew Y. ...