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UIST
2006
ACM
14 years 1 months ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
JAIR
2011
134views more  JAIR 2011»
13 years 2 months ago
Scaling up Heuristic Planning with Relational Decision Trees
Current evaluation functions for heuristic planning are expensive to compute. In numerous planning problems these functions provide good guidance to the solution, so they are wort...
Tomás de la Rosa, Sergio Jiménez, Ra...
ICDE
2012
IEEE
227views Database» more  ICDE 2012»
11 years 10 months ago
Temporal Analytics on Big Data for Web Advertising
—“Big Data” in map-reduce (M-R) clusters is often fundamentally temporal in nature, as are many analytics tasks over such data. For instance, display advertising uses Behavio...
Badrish Chandramouli, Jonathan Goldstein, Songyun ...
ECCV
2006
Springer
14 years 9 months ago
Real-Time Non-rigid Shape Recovery Via Active Appearance Models for Augmented Reality
One main challenge in Augmented Reality (AR) applications is to keep track of video objects with their movement, orientation, size, and position accurately. This poses a challengin...
Jianke Zhu, Steven C. H. Hoi, Michael R. Lyu
WWW
2007
ACM
14 years 8 months ago
Towards effective browsing of large scale social annotations
This paper is concerned with the problem of browsing social annotations. Today, a lot of services (e.g., Del.icio.us, Filckr) have been provided for helping users to manage and sh...
Rui Li, Shenghua Bao, Yong Yu, Ben Fei, Zhong Su