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GRAPHICSINTERFACE
2004
13 years 11 months ago
A Hybrid Physical/Device-Space Approach for Spatio-Temporally Coherent Interactive Texture Advection on Curved Surfaces
We propose a novel approach for a dense texture-based visualization of vector fields on curved surfaces. Our texture advection mechanism relies on a Lagrangian particle tracing th...
Daniel Weiskopf, Thomas Ertl
VMV
2003
181views Visualization» more  VMV 2003»
13 years 11 months ago
2.5D Active Contour for Surface Reconstruction
In this paper, we present a new deformable model — 2.5D Active Contour— that is capable of directly extracting shape geometry from 3D unorganized point cloud datasets. The rec...
Ye Duan, Hong Qin
ICCV
2009
IEEE
13 years 7 months ago
Attached shadow coding: Estimating surface normals from shadows under unknown reflectance and lighting conditions
We present a novel technique, termed attached shadow coding, for estimating surface normals from shadows when the reflectance and lighting conditions are unknown. Our key idea is ...
Takahiro Okabe, Imari Sato, Yoichi Sato
WACV
2007
IEEE
14 years 4 months ago
Warped Document Image Restoration Using Shape-from-Shading and Physically-Based Modeling
With the pervasive use of handheld digital devices such as camera phones and PDAs, people have started to capture images as a way of recording information. However, due to the non...
Li Zhang, Chew Lim Tan
3DPVT
2006
IEEE
240views Visualization» more  3DPVT 2006»
14 years 4 months ago
Object Centered Stereo: Displacement Map Estimation Using Texture and Shading
We consider the problem of recovering 3D surface displacements using both shading and multi-view stereo cues. In contrast to traditional disparity or depth map representations, th...
Neil Birkbeck, Dana Cobzas, Martin Jägersand