Sciweavers

252 search results - page 37 / 51
» A Parallel Approach to Hybrid Range Image Segmentation
Sort
View
IPCV
2010
13 years 5 months ago
3D Camera-based Generic Gesture Analysis for Video Game Interface
- Conventional video games are controlled by players via physical game controllers. A new emerging trend for game control in recent years is to use intelligent sensor based interfa...
Gang Hu, Qigang Gao
3DPVT
2006
IEEE
215views Visualization» more  3DPVT 2006»
14 years 1 months ago
Region-Based Motion Analysis and 3D Reconstruction for a Translational Video Sequence
This paper presents a hybrid 1D motion estimation algorithm which combines pixel-based and region-based approaches that can give depth images from translational video sequences wi...
Xiaodong Huang, Eric Dubois
CVPR
2006
IEEE
14 years 10 months ago
The Panum Proxy Algorithm for Dense Stereo Matching over a Volume of Interest
Stereo matching algorithms conventionally match over a range of disparities sufficient to encompass all visible 3D scene points. Human vision however does not do this. It works ov...
Ankur Agarwal, Andrew Blake
ISPDC
2008
IEEE
14 years 2 months ago
A Runtime System Architecture for Ubiquitous Support of OpenMP
In this work we present the runtime architecture of the OMPi OpenMP compiler. OMPi is a source-to-source C translator featuring a portable, modular and extensible runtime system. ...
Giorgos Ch. Philos, Vassilios V. Dimakopoulos, Pan...
WIAMIS
2009
IEEE
14 years 2 months ago
Full action instances for motion analysis
Motion analysis is an important component of surveillance, video annotation and many other applications. Current work focuses on the tracking of moving entities, the representatio...
Stergios Poularakis, Alexia Briassouli, Ioannis Ko...