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» A Parallel General Game Player
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SIGECOM
2010
ACM
154views ECommerce» more  SIGECOM 2010»
14 years 2 months ago
Ranking games that have competitiveness-based strategies
This paper studies —from the perspective of efficient computation— a type of competition that is widespread throughout the plant and animal kingdoms, higher education, politic...
Leslie Ann Goldberg, Paul W. Goldberg, Piotr Kryst...
WINE
2009
Springer
138views Economy» more  WINE 2009»
14 years 4 months ago
Covering Games: Approximation through Non-cooperation
We propose approximation algorithms under game-theoretic considerations. We indroduce and study the general covering problem which is a natural generalization of the well-studied m...
Martin Gairing
ICDCSW
2008
IEEE
14 years 4 months ago
On the Modeling of Honest Players in Reputation Systems
Reputation mechanisms are a key technique to trust assessment in large-scale decentralized systems. The effectiveness of reputation-based trust management fundamentally relies on ...
Qing Zhang, Ting Yu
CAAN
2007
Springer
14 years 1 months ago
Nonadaptive Selfish Routing with Online Demands
We study the efficiency of selfish routing problems in which traffic demands are revealed online. We go beyond the common Nash equilibrium concept in which possibly all players rer...
Tobias Harks, László A. Végh
GROUP
2009
ACM
14 years 4 months ago
Usability heuristics for networked multiplayer games
Networked multiplayer games must support a much wider variety of interactions than single-player games because networked games involve communication and coordination between playe...
David Pinelle, Nelson Wong, Tadeusz Stach, Carl Gu...