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» A Parallel General Game Player
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AAAI
2006
13 years 11 months ago
ScriptEase - Motivational Behaviors for Interactive Characters in Computer Role-Playing Games
ScriptEase is a tool that allows authors with no programming experience to create interactive stories for computer role-playing games. Instead of writing scripting code manually, ...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...
SPAA
2010
ACM
14 years 2 months ago
Collaborative scoring with dishonest participants
Consider a set of players that are interested in collectively evaluating a set of objects. We develop a collaborative scoring protocol in which each player evaluates a subset of t...
Seth Gilbert, Rachid Guerraoui, Faezeh Malakouti R...
SAGT
2010
Springer
127views Game Theory» more  SAGT 2010»
13 years 8 months ago
On the Rate of Convergence of Fictitious Play
Fictitious play is a simple learning algorithm for strategic games that proceeds in rounds. In each round, the players play a best response to a mixed strategy that is given by the...
Felix Brandt, Felix A. Fischer, Paul Harrenstein
COMBINATORICS
2006
101views more  COMBINATORICS 2006»
13 years 10 months ago
Optimal Penney Ante Strategy via Correlation Polynomial Identities
In the game of Penney Ante two players take turns publicly selecting two distinct words of length n using letters from an alphabet of size q. They roll a fair q sided die having ...
Daniel Felix
MST
2010
98views more  MST 2010»
13 years 8 months ago
Congestion Games with Linearly Independent Paths: Convergence Time and Price of Anarchy
Abstract. We investigate the effect of linear independence in the strategies of congestion games on the convergence time of best improvement sequences and on the pure Price of Anar...
Dimitris Fotakis