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» A Parallel General Game Player
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NICSO
2010
Springer
13 years 8 months ago
Partial Imitation Rule in Iterated Prisoner Dilemma Game on a Square Lattice
t] A realistic replacement of the general imitation rule in the Iterated Prisoner Dilemma (IPD) is investigated with simulation on square lattice, whereby the player, with finite m...
Degang Wu, Mathis Antony, Kwok Yip Szeto
UMUAI
2010
136views more  UMUAI 2010»
13 years 8 months ago
Towards affective camera control in games
Information about interactive virtual environments, such as games, is perceived by users through a virtual camera. While most interactive applications let users control the camera,...
Georgios N. Yannakakis, Héctor Perez Mart&i...
SIGECOM
2003
ACM
135views ECommerce» more  SIGECOM 2003»
14 years 3 months ago
Playing large games using simple strategies
We prove the existence of -Nash equilibrium strategies with support logarithmic in the number of pure strategies. We also show that the payoffs to all players in any (exact) Nash...
Richard J. Lipton, Evangelos Markakis, Aranyak Meh...
ATAL
2008
Springer
13 years 12 months ago
Designing human-computer multi-agent collaboration in productive multi-player games
This research explores productive multi-player games as a platform for human-computer agent collaboration. A multiagent perspective is taken to examine the principles of both game...
Wenn-Chieh Tsai, Yuan-Hsiang Lee, Tsung-Hsiang Cha...
CSCW
2011
ACM
13 years 5 months ago
Sociable killers: understanding social relationships in an online first-person shooter game
Online video games can be seen as medium for the formation and maintenance of social relationships. In this paper, we explore what social relationships mean under the context of o...
Yan Xu, Xiang Cao, Abigail Sellen, Ralf Herbrich, ...