This paper describes the development of an expert casebased character director system which dynamically generates and controls a story, which is played out in a multiplayer networ...
Cooperative games under precedence constraints have been introduced by Faigle and Kern [1] , [4] as a generalization of classical cooperative games. An important notion in coopera...
This tutorial presents an overview of the data management issues faced by computer games today. While many games do not use databases directly, they still have to process large am...
Alan J. Demers, Johannes Gehrke, Christoph Koch, B...
We study the relationship between the social cost of correlated equilibria and the social cost of Nash equilibria. In contrast to previous work focusing on the possible benefits ...
Milan Bradonjic, Gunes Ercal-Ozkaya, Adam Meyerson...
Learning to converge to an efficient, i.e., Pareto-optimal Nash equilibrium of the repeated game is an open problem in multiagent learning. Our goal is to facilitate the learning ...