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» A Parallel General Game Player
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GAMEON
2003
13 years 11 months ago
A Multiplayer Case Based Story Engine
This paper describes the development of an expert casebased character director system which dynamically generates and controls a story, which is played out in a multiplayer networ...
Chris Fairclough, Padraig Cunningham
EUSFLAT
2007
152views Fuzzy Logic» more  EUSFLAT 2007»
13 years 11 months ago
The Core of Games on Distributive Lattices
Cooperative games under precedence constraints have been introduced by Faigle and Kern [1] , [4] as a generalization of classical cooperative games. An important notion in coopera...
Lijue Xie, Michel Grabisch
SIGMOD
2009
ACM
168views Database» more  SIGMOD 2009»
14 years 10 months ago
Database research in computer games
This tutorial presents an overview of the data management issues faced by computer games today. While many games do not use databases directly, they still have to process large am...
Alan J. Demers, Johannes Gehrke, Christoph Koch, B...
SIGECOM
2009
ACM
102views ECommerce» more  SIGECOM 2009»
14 years 4 months ago
On the price of mediation
We study the relationship between the social cost of correlated equilibria and the social cost of Nash equilibria. In contrast to previous work focusing on the possible benefits ...
Milan Bradonjic, Gunes Ercal-Ozkaya, Adam Meyerson...
ATAL
2006
Springer
14 years 1 months ago
Learning to commit in repeated games
Learning to converge to an efficient, i.e., Pareto-optimal Nash equilibrium of the repeated game is an open problem in multiagent learning. Our goal is to facilitate the learning ...
Stéphane Airiau, Sandip Sen