Bao is a member of the large family of mancala games. It is generally considered to be the most complex mancala game with respect to the number of game rules (Townshend, 1986; De ...
Tom Kronenburg, H. H. L. M. Donkers, Alex J. de Vo...
A central question in quantum information theory and computational complexity is how powerful nonlocal strategies are in cooperative games with imperfect information, such as mult...
Tsuyoshi Ito, Hirotada Kobayashi, Daniel Preda, Xi...
This paper describes World of Warcraft as a ludic cyborg -- an entity that exists for play and depends on both artificial and organic components to survive. We argue that the popu...
We offer a new formal criterion for agent-centric learning in multi-agent systems, that is, learning that maximizes one’s rewards in the presence of other agents who might also...
A satisfactory multiagent learning algorithm should, at a minimum, learn to play optimally against stationary opponents and converge to a Nash equilibrium in self-play. The algori...