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» A Parallel General Game Player
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JAIR
2008
96views more  JAIR 2008»
13 years 10 months ago
On the Value of Correlation
Correlated equilibrium generalizes Nash equilibrium to allow correlation devices. Correlated equilibrium captures the idea that in many systems there exists a trusted administrato...
Itai Ashlagi, Dov Monderer, Moshe Tennenholtz
IPPS
2007
IEEE
14 years 4 months ago
Evolution of Strategy Driven Behavior in Ad Hoc Networks Using a Genetic Algorithm
In this paper we address the problem of selfish behavior in ad hoc networks. We propose a strategy driven approach which aims at enforcing cooperation between network participant...
Marcin Seredynski, Pascal Bouvry, Mieczyslaw A. Kl...
ALT
2009
Springer
14 years 7 months ago
Average-Case Active Learning with Costs
Abstract. We analyze the expected cost of a greedy active learning algorithm. Our analysis extends previous work to a more general setting in which different queries have differe...
Andrew Guillory, Jeff A. Bilmes
TSMC
1998
97views more  TSMC 1998»
13 years 9 months ago
Parallel algorithms for modules of learning automata
— Parallel algorithms are presented for modules of learning automata with the objective of improving their speed of convergence without compromising accuracy. A general procedure...
M. A. L. Thathachar, M. T. Arvind
NETGAMES
2004
ACM
14 years 3 months ago
Realizing bullet time effect in multiplayer games with local perception filters
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
Jouni Smed, Henrik Niinisalo, Harri Hakonen