Recently the general Game Description Language (GDL) has been extended so as to cover arbitrary games with incomplete/imperfect information. Learning—without human interventionâ...
General Game Playing is the design of AI systems able to understand the rules of new games and to use such descriptions to play those games effectively. Games with imperfect infor...
Michael John Schofield, Timothy Joseph Cerexhe, Mi...
We consider graphical games in which edges are zero-sum games between the endpoints/players; the payoff of a player is the sum of the payoffs from each incident edge. We give a si...
Constantinos Daskalakis, Christos H. Papadimitriou
Abstract— We have recently shown that genetically programming game players, after having imbued the evolutionary process with human intelligence, produces human-competitive strat...
We develop a method for detecting symmetries in arbitrary games and exploiting these symmetries when using tree search to play the game. Games in the General Game Playing domain a...