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AAAI
2012

HyperPlay: A Solution to General Game Playing with Imperfect Information

12 years 3 months ago
HyperPlay: A Solution to General Game Playing with Imperfect Information
General Game Playing is the design of AI systems able to understand the rules of new games and to use such descriptions to play those games effectively. Games with imperfect information have recently been added as a new challenge for existing general game-playing systems. The HyperPlay technique presents a solution to this challenge by maintaining a collection of models of the true game as a foundation for reasoning, and move selection. The technique provides existing game players with a bolt-on solution to convert from perfectinformation games to imperfect-information games. In this paper we describe the HyperPlay technique, show how it was adapted for use with a Monte Carlo decision making process and give experimental results for its performance.
Michael John Schofield, Timothy Joseph Cerexhe, Mi
Added 29 Sep 2012
Updated 29 Sep 2012
Type Journal
Year 2012
Where AAAI
Authors Michael John Schofield, Timothy Joseph Cerexhe, Michael Thielscher
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