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» A Parallel General Game Player
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IPTPS
2004
Springer
14 years 3 months ago
Uncoordinated Load Balancing and Congestion Games in P2P Systems
In P2P systems, users often have many choices of peers from whom to download their data. Each user cares primarily about its own response time, which depends on how many other use...
Subhash Suri, Csaba D. Tóth, Yunhong Zhou
TCOM
2011
130views more  TCOM 2011»
13 years 5 months ago
Indirect Reciprocity Game Modelling for Cooperation Stimulation in Cognitive Networks
—In cognitive networks, since nodes generally belong to different authorities and pursue different goals, they will not cooperate with others unless cooperation can improve their...
Yan Chen, K. J. Ray Liu
AAAI
2008
14 years 21 days ago
Bayes-Relational Learning of Opponent Models from Incomplete Information in No-Limit Poker
We propose an opponent modeling approach for no-limit Texas hold-em poker that starts from a (learned) prior, i.e., general expectations about opponent behavior and learns a relat...
Marc J. V. Ponsen, Jan Ramon, Tom Croonenborghs, K...
MSS
2010
IEEE
110views Hardware» more  MSS 2010»
13 years 5 months ago
A stability index for local effectivity functions
Abstract We study the structure of unstable local effectivity functions defined for n players and p alternatives. A stability index based on the notion of cycle is introduced. In t...
Joseph Abdou
MST
2006
104views more  MST 2006»
13 years 10 months ago
Sequencing from Compomers: The Puzzle
The board game FragmindTM poses the following problem: The player has to reconstruct an (unknown) string s over the alphabet . To this end, the game reports the following informati...
Sebastian Böcker