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» A Parallel General Game Player
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FDG
2009
ACM
14 years 2 months ago
System for Automated Interactive Lighting (SAIL)
Successful lighting in video games is more than a physically accurate illumination model. Aesthetics and function are of equal or greater importance. Lighting designers may deviat...
Joseph A. Zupko, Magy Seif El-Nasr
AAAI
2008
13 years 9 months ago
Another Look at Search-Based Drama Management
A drama manager (DM) monitors an interactive experience, such as a computer game, and intervenes to shape the global experience so it satisfies the author's expressive goals ...
Mark J. Nelson, Michael Mateas
ATAL
2010
Springer
13 years 7 months ago
Verifying agents with memory is harder than it seemed
ATL+ is a variant of alternating-time temporal logic that does not have the expressive power of full ATL , but still allows for expressing some natural properties of agents. It ha...
Nils Bulling, Wojciech Jamroga
CORR
2011
Springer
230views Education» more  CORR 2011»
13 years 2 months ago
Computational Rationalization: The Inverse Equilibrium Problem
Modeling the behavior of imperfect agents from a small number of observations is a difficult, but important task. In the singleagent decision-theoretic setting, inverse optimal co...
Kevin Waugh, Brian Ziebart, J. Andrew Bagnell
ACMACE
2008
ACM
13 years 9 months ago
Mobile exergaming
With many industrialized societies bearing the cost of an increasingly sedentary on the health of their populations there is a need to find new ways of encouraging physical activi...
Carlos Garcia Wylie, Paul Coulton