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NETGAMES
2006
ACM
14 years 2 months ago
Count down protocol: asynchronous consistent protocol in P2P virtual ball game
This paper studies a way to improve consistency of states in a ball game typed DVE with lag, in P2P architecture. We also study how to control shared objects in real-time in a ser...
Yoshihiro Kawano, Tatsuhiro Yonekura
ICT
2004
Springer
127views Communications» more  ICT 2004»
14 years 1 months ago
An Interference Avoidance Technique for Ad Hoc Networks Employing Array Antennas
Array antennas have the potential to increase the capacity of wireless networks, but a distributed beamforming algorithm for maximizing the capacity in asynchronous, decentralized ...
T. Hunziker, Jacir Luiz Bordim, T. Ohira, Shinsuke...
ICVS
2003
Springer
14 years 1 months ago
The Imalab Method for Vision Systems
We propose a method to construct computer vision systems using a workbench composed of a multi-faceted toolbox and a general purpose kernel. The toolbox is composed of an open set ...
Augustin Lux
IEEECIT
2010
IEEE
13 years 6 months ago
Reliable Hybrid Service Discovery Protocol in Mobile Ad-Hoc Grid
Mobile ad-hoc Grid is one of the modern distributed systems that have been introduced until now. It combines traditional grid capabilities with ad-hoc network flexibilities. Servic...
Askari Parichehreh, Bahman Javadi, Mehdi Sarikhani...
SASO
2007
IEEE
14 years 2 months ago
e-SAFE: An Extensible, Secure and Fault Tolerant Storage System
With the rapidly falling price of hardware, and increasingly available bandwidth, the storage technology is seeing a paradigm shift from centralized and managed mode to distribute...
Sandip Agarwala, Arnab Paul, Umakishore Ramachandr...