In this paper, we first introduce a 3D morphing method for landmark-based volume deformation, using various scattered data interpolation schemes. Qualitative and speed comparisons...
We present a new parallel multiresolution volume rendering algorithm for visualizing large data sets. Using the wavelet transform, the raw data is first converted into a multires...
In this paper we study the comprehensive effects on volume rendered images due to numerical errors caused by the use of finite precision for data representation and processing. To...
This paper describes VolumePro, the world’s first single-chip realtime volume rendering system for consumer PCs. VolumePro implements ray-casting with parallel slice-by-slice p...
Hanspeter Pfister, Jan Hardenbergh, Jim Knittel, H...
We describe a technique for achieving fast volume ray casting on parallel machines, using a load balancing scheme and an e cient pipelined approach to compositing. We propose a ne...