Sciweavers

3914 search results - page 152 / 783
» A Pattern Approach to Interaction Design
Sort
View
AIED
2009
Springer
13 years 8 months ago
Exploiting Partial Problem Spaces Learned from Users' Interactions to Provide Key Tutoring Services in Procedural and Ill-Define
In previous works, we showed how sequential pattern mining can be used to extract a partial problem space from logged user interactions for a procedural and ill-defined domain wher...
Philippe Fournier-Viger, Roger Nkambou, Engelbert ...
AAAI
2006
13 years 11 months ago
ScriptEase - Motivational Behaviors for Interactive Characters in Computer Role-Playing Games
ScriptEase is a tool that allows authors with no programming experience to create interactive stories for computer role-playing games. Instead of writing scripting code manually, ...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...
ADMA
2006
Springer
172views Data Mining» more  ADMA 2006»
14 years 4 months ago
Experimental Comparison of Feature Subset Selection Using GA and ACO Algorithm
Abstract. Practical pattern classification and knowledge discovery problems require selecting a useful subset of features from a much larger set to represent the patterns to be cl...
Keunjoon Lee, Jinu Joo, Jihoon Yang, Vasant Honava...
AUIC
2006
IEEE
14 years 4 months ago
Persuasive interaction for collectivist cultures
Persuasive technology is defined as “any interactive product designed to change attitudes or behaviours by making desired outcomes easier to achieve”. It can take the form of...
Rilla Khaled, Robert Biddle, James Noble, Pippin B...
MM
2006
ACM
127views Multimedia» more  MM 2006»
14 years 4 months ago
The computational extraction of temporal formal structures in the interactive dance work '22'
In this paper we propose a framework for the computational extraction of time characteristics of a single choreographic work. Computational frameworks can aid in revealing nonsali...
Vidyarani M. Dyaberi, Hari Sundaram, Thanassis Rik...