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» A Pattern Approach to Interaction Design
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HICSS
2006
IEEE
135views Biometrics» more  HICSS 2006»
15 years 8 months ago
Using Function Generalization to Design a Cosequential Processing Framework
Abstract— Framework design is a multifaceted endeavor undertaken to promote reuse of software within a family of related applications. Traditional approaches involve either the e...
H. Conrad Cunningham, Pallavi Tadepalli
213
Voted
GIS
2005
ACM
16 years 3 months ago
Visualizing the results of interactive queries for geographic data on mobile devices
The capabilities of current mobile computing devices such as PDAs and mobile phones are making it possible to design and develop mobile GIS applications that provide users with ge...
Stefano Burigat, Luca Chittaro
135
Voted
ICPR
2000
IEEE
15 years 7 months ago
Design of Effective Multiple Classifier Systems by Clustering of Classifiers
In the field of pattern recognition, multiple classifier systems based on the combination of outputs of a set of different classifiers have been proposed as a method for the devel...
Giorgio Giacinto, Fabio Roli, Giorgio Fumera
DSVIS
2008
Springer
15 years 4 months ago
ReWiRe: Designing Reactive Systems for Pervasive Environments
The design of interactive software that populates an ambient space is a complex and ad-hoc process with traditional software development approaches. In an ambient space, important ...
Geert Vanderhulst, Kris Luyten, Karin Coninx
124
Voted
OZCHI
2006
ACM
15 years 8 months ago
Mobile helper for university students: a design for a mobile learning environment
This paper reports on a design case study for a mobile learning (M-learning) environment that follows a usercentred design approach. This development of the system applied an M-le...
Richard Brown, Hokyoung Ryu, David Parsons