Sciweavers

3914 search results - page 45 / 783
» A Pattern Approach to Interaction Design
Sort
View
HICSS
2007
IEEE
140views Biometrics» more  HICSS 2007»
14 years 4 months ago
Design Pattern Evolution and Verification Using Graph Transformation
This paper presents a graph transformation based approach to design pattern evolution. An evolution of a design pattern includes modifications of pattern elements, such as classes...
Chunying Zhao, Jun Kong, Kang Zhang
SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
13 years 9 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong
HAPTICS
2009
IEEE
14 years 4 months ago
Vibrotactile score: A score metaphor for designing vibrotactile patterns
Despite the plethora of vibrotactile applications that already have begun to impact our everyday life, how to design vibrotactile patterns easily and efficiently remains to be a ...
Jaebong Lee, Jonghyun Ryu, Seungmoon Choi
KI
2008
Springer
13 years 8 months ago
Simplest Scenario for Mutual Nested Modeling in Human-Machine-Interaction
The research aim of this paper is to represent everydaylife patterns of thought like "Because I know, what you think I think ..." by a process on a machine, which is inv...
Rustam Tagiew
CHI
2007
ACM
14 years 10 months ago
I/O plant: a tool kit for designing augmented human-plant interactions
In this paper, we introduce the versatile creative tool called "I/O Plant" which generates new-style interactions among humans, plants and computers. It enables designer...
Satoshi Kuribayashi, Yusuke Sakamoto, Hiroya Tanak...