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» A Pattern Approach to Interaction Design
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145
Voted
ICMI
2007
Springer
262views Biometrics» more  ICMI 2007»
15 years 8 months ago
Automated generation of non-verbal behavior for virtual embodied characters
In this paper we introduce a system that automatically adds different types of non-verbal behavior to a given dialogue script between two virtual embodied agents. It allows us to ...
Werner Breitfuss, Helmut Prendinger, Mitsuru Ishiz...
124
Voted
JCDL
2006
ACM
140views Education» more  JCDL 2006»
15 years 8 months ago
Exploring erotics in Emily Dickinson's correspondence with text mining and visual interfaces
This paper describes a system to support humanities scholars in their interpretation of literary work. It presents a user interface and web architecture that integrates text minin...
Catherine Plaisant, James Rose, Bei Yu, Loretta Au...
131
Voted
RE
2004
Springer
15 years 8 months ago
Modeling and Composing Scenario-Based Requirements with Aspects
There has been significant recent interest, within the Aspect-Oriented Software Development (AOSD) community, in representing crosscutting concerns at various stages of the softwa...
João Araújo, Jon Whittle, Dae-Kyoo K...
QSIC
2003
IEEE
15 years 7 months ago
A Dialog Control Framework for Hypertext-Based Applications
Hypertext-based user interfaces have become attractive for many distributed applications today, but they do not reach the usability level of window-based UIs. Because of insuffici...
Matthias Book, Volker Gruhn
117
Voted
ICMI
2003
Springer
133views Biometrics» more  ICMI 2003»
15 years 7 months ago
Mouthbrush: drawing and painting by hand and mouth
We present a novel multimodal interface which permits users to draw or paint using coordinated gestures of hand and mouth. A headworn camera captures an image of the mouth and the...
Chi-Ho Chan, Michael J. Lyons, Nobuji Tetsutani