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» A Pattern Approach to Interaction Design
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VR
2002
IEEE
293views Virtual Reality» more  VR 2002»
13 years 9 months ago
Experiments with Face-To-Face Collaborative AR Interfaces
We describe a design approach, Tangible Augmented Reality, for developing face-to-face collaborative Augmented Reality (AR) interfaces. Tangible Augmented Reality combines Augment...
Mark Billinghurst, Hirokazu Kato, Kiyoshi Kiyokawa...
CVPR
2012
IEEE
12 years 1 days ago
Dense reconstruction on-the-fly
We present a novel system that is capable of generating live dense volumetric reconstructions based on input from a micro aerial vehicle. The distributed reconstruction pipeline i...
Andreas Wendel, Michael Maurer, Gottfried Graber, ...
DAC
2005
ACM
14 years 10 months ago
Race-condition-aware clock skew scheduling
The race conditions often limit the smallest feasible clock period that the optimal clock skew scheduling can achieve. Therefore, the combination of clock skew scheduling and dela...
Shih-Hsu Huang, Yow-Tyng Nieh, Feng-Pin Lu
HUC
2007
Springer
14 years 3 months ago
A Statistical Reasoning System for Medication Prompting
We describe our experience building and using a reasoning system for providing context-based prompts to elders to take their medication. We describe the process of specification, ...
Sengul Vurgun, Matthai Philipose, Misha Pavel
MODELS
2007
Springer
14 years 3 months ago
Model Driven Development of Complex User Interface
To promote the Model-Based software engineering development of user interfaces, this paper proposes a model driven development approach of complex user interface. The approach cap...
Xudong Lu, Jiancheng Wan