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» A Pattern Approach to Interaction Design
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DIM
2009
ACM
14 years 2 months ago
Mnikr: reputation construction through human trading of distributed social identities
Reputation forms an important part of how we come to trust people in face-to-face interactions, and thus situations involving trust online have come to realize that reputation is ...
Brendan Francis O'Connor, John Linwood Griffin
NETGAMES
2006
ACM
14 years 1 months ago
A distributed architecture for MMORPG
We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solution begins by splitting the large virtual world into smaller regions, each reg...
Marios Assiotis, Velin Tzanov
DEXAW
2003
IEEE
122views Database» more  DEXAW 2003»
14 years 1 months ago
A Framework for Self-Optimizing Grids Using P2P Components
We present the framework of a new grid architecture based on the peer-to-peer and the component paradigms. In our architecture, several peer-to-peer components are loosely coupled...
Florian Schintke, Thorsten Schütt, Alexander ...
PERCOM
2003
ACM
14 years 1 months ago
An Architecture that Treats Everyday Objects as Communicating Tangible Components
The paper describes research that has been carried out in “extrovert-Gadgets”, a research project funded in the context of EU IST/FET proactive initiative “Disappearing Comp...
Achilles Kameas, Stephen J. Bellis, Irene Mavromma...
WCRE
2003
IEEE
14 years 1 months ago
Fuzzy Extensions for Reverse Engineering Repository Models
Reverse Engineering is a process fraught with imperfections. The importance of dealing with non-precise, possibly inconsistent data explicitly when interacting with the reverse en...
Ulrike Kölsch, René Witte