In recent years, several architectures have been proposed and developed for supporting streaming applications that take advantage of multiple paths through the network simultaneou...
We study the problem of improving the user perceived quality of online games in which multiple players form a game session and exchange game-state updates over an overlay network....
—In this paper, we present a reliable real-time data delivery (communication) mechanism for ad-hoc networks, called RTRD. The mechanism makes use of a proactive wireless routing ...
Kai Han, Guanhong Pei, Binoy Ravindran, Hyeonjoong...
— This paper deals with audio–video transmission over IP networks and proposes a method of estimating perceptual QoS (i.e., user–level QoS) in real time in terms of the inter...
Time-varying congestion on Internet paths and failures due to software, hardware, and configuration errors often disrupt packet delivery on the Internet. Many aproaches to avoidi...
David G. Andersen, Alex C. Snoeren, Hari Balakrish...